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The Laws of Anime and Video
Games
It has been brought to our
attention that anime and video games tend to follow certain rules, cliches,
etc. So we have taken it upon ourselves to assemble a list of these. If
you have something you would like to submit, email
us!
The Law of Stupid Weapons (The Sigma
Rule)
The stupider the weapon, the more likely it is
to work against the villain.
(By Nova Strike)
The Bishounen Rule
No matter how sick, twisted, evil, and hell-bent
on killing everything the villain may be, he will still have legions of
fangirls among the audience who all claim he is just "misunderstood".
The Red Hair Theorem (The Lina Inverse-Gaav
Theory)
Characters with orange-red hair tend to be good
guys, while characters with dark, deep red hair are inherently villains.
The DDD Law (The Tifa-Naga Theory)
The larger a female character's breasts are,
the smaller their outfit is.
The Law of 3-5-7 (The MKR-YST-FY
Law)
The main cast of good guys will always fall into
groups of 3 (Magic Knight Rayearth), 5 (Gundam Wing, YST, etc), or 7 (Fushigi
Yuugi).
(By Kia Purity)
The FUNimation Corollary
If FUNimation dubs it, it will suck.
The Dubbed for Daytime TV Corollary
If it is dubbed for American television, it will
be dumbed down and have all the good stuff removed.
Spandex Indestructibility Principle
Spandex is indestructible, as are all who wear
it.
First Collarary: The indestructibility
of Spandex rubs off on those who wear it often.
The DBZ Collarary: The durability of any
given item of Spandex clothing is directly proportional to the destructive
force applied.
Self-Induced Drag Factor of Minovsky
engines
All engines powered by Minovsky reactors create
a High-Drag Factor directly proportional to the amount of thrust applied,
offsetting the efficiency of said engines. Thus, constant thrust at 400
kilometers/hour would produce not constant acceleration of 400 km/hour,
but constant speed of 400 km/hour. Which is good, because in the average
battle, were this not true, an average gundam would reach speeds so high
the G-force would crush the pilots.
Acceleration Immunity of Mecha
Mecha, as well as anything in them, are immune
to the effects of acceleration (otherwise the mecha pilots would be passing
out every time they performed a high-G maneuver.
Mecha-Pilot connection
Mecha and pilot are connected in inexplicable
ways. thus, the pilot bleeds when the gundam is hit by a cannon that destroys
the outer armor (but does not penetrate the cockpit) |